Of all the things that the 1970’s produced, there are few that
made as big of a cultural impact as video games. There’s no
question about it: video games have been a significant force in
society and one of the most popular leisure pursuits. Chances
are if you’re under the age of 40, you played them, some of us a
lot. There was Atari, Intellivision and Colecovision. Don’t
forget Sega and Nintendo. Today there are web sites that allow
you to download free online games.
And if you remember those days of the late ‘70’s and early
80’s, you recall that the games relied on graphic improvements
and better ways of shooting the enemy. It was more or less a
solitary pursuit. With the rise of the Internet and online games
however, lots of things changed, including the ability to
download games and playing online games, making games a more
social activity, with lots of players, or opponents playing each
other from different countries. This may be the biggest change –
and the latest benefit that games have offered the world.
But what about the early days? How did it all start and what
were the video games that defined the era?
The Innovators
Many people think that Pong was the home game that started it
all, but really it was Magnavox and their "Odyssey" system in
1972. Although it was very simple, it was still the first. It
had twelve simple games with graphic overlays. However, there
was lots of room for improvement, and that’s where Pong came
into play.
Nolan Bushnell created Pong, along with Al Alcorn, the
founder of Atari. Rumor has it that when the prototype was
tested at a California bar, the machine broke down after two
days, because it was so popular. The next logical step was to
create a home version. So, one year later, Atari released Pong,
complete with built in paddles, and a speaker. Of course, Pong
was a huge success and represented a new stage in the evolution
of gaming. Over sixty Pong knock-offs would be produced, but
Atari dominated the market.
Next was the implementation of the microprocessor,
which the entire industry adopted. As a result of this, more
complicated systems could be developed. These systems produced
groundbreaking and innovative graphical and auditory effects
that had never been seen before. Consumers were eating it up.
The industry was on fire. In 1981 alone, five billion dollars
were spent on video arcade machines and another billion dollars
was spent on home video game systems. Atari’s VCS/2600 system
remained the dominant player through 1982, when the gaming
market experienced a crash.
What were some of the great games? How about Pac Man? Pac
Man, the yellow blob that ate up dots and avoided squid-like
ghosts, was a worldwide sensation and probably the biggest game
of all time.
Space Invaders was another incredibly popular game. In fact,
it really marked a turning point for arcade games, bringing them
out of bars and into family friendly places like shops and
restaurants. The premise of Space Invaders was to stop an alien
invasion. This simple formula went on to become the most
successful arcade game of all time.
Then there was Super Mario, which was huge as well. It
involved an Italian anti-hero who was deliberately designed as a
character that everyone could relate to. Soon thereafter came
Zelda, Metroid, and other classics.
Rise and Fall of Atari
Atari was the hottest thing in the gaming world in the early
‘80’s. Today, they are a relic of past glory. So what happened?
Atari made some bad decisions, and although it’s a little
complicated, it’s helpful to understand the situation. At that
time in the computing world, magnetic mediums were implemented
in the data storage used in Arcade machines. These mediums
allowed for a higher memory capacity than ROM cartridges.
In 1982, Atari had the option to include a disk drive in
their systems. The price difference would have been nominal, and
the memory capacity would have been significant. Atari, however,
thought that magnetic media was too “fragile” for the consumer
to adequately handle. Atari's "concern" for the customer
backfired on them. In the previous years, there had been a very
fine line separating arcade game quality from home game quality.
With arcades utilizing storage capacities ten to forty-five
times larger than home systems that fine line became a chasm.
Arcade games seemed to be evolving exponentially, while home
systems seemed "stuck in a time warp.”
The public quickly became uninterested in video game specific
consoles, and sales plummeted.
This would mark the end of Atari's reign of the video game
market.
The Rise of the New
In 1984, everything changed. The reason? Two innovations: The
reduction in cost of Dynamic RAM (DRAM) chips which allowed more
memory, and the production of higher power 8-bit processors,
which lowered the prices of the previous chips. Sega, a new
player in home gaming systems, entered the console market with
their Master System 2. The Sega Master system would sell very
well, but its success would be limited.
The other key player was Nintendo of Japan. The genius of
Nintendo was their marketing prowess, as they poured millions
into advertisements. These advertisements hit consumers at the
perfect time, as evidenced in their sales. In fact, Nintendo
couldn’t manufacture enough systems to keep up with demand.
After all was said and done, the Nintendo Entertainment System (NES)
would become the highest selling system in history. They would
also become the most notorious, as they were involved in the
intimidation of retailers, competing companies, and other
suppliers and partners.
Over the next five years Sega and Nintendo would battle for
dominance, going back and forth. The consumer definitely
benefited from this rivalry.
Today, it’s between PlayStation 2, the Xbox and the GameCube.
Xbox has taken the step to merge the past and present, where
Xbox "Live Arcade" is a console system that has a
"download-like" characteristic where you can buy games via the
console itself. One thing in the video game industry will always
remain: the classic games of yesterday were great games, helped
define an era, and will always be fun.